4.1 Countries & Territories
The map
The world is divided into hundreds of territories, each one a group of contiguous chunks with a fixed name and ID. Territories are pre-baked — you can't create new ones or change their borders. You can only own them.
The map paints the world into three regions:
| Region | How it looks on /cmap | Can be claimed? |
|---|---|---|
| Territory | Solid colour with a name | Yes |
| Uncharted | Hatched / faded | No |
| Wilderness | Empty | No |
/cmap in chat showing your country, neighbours, uncharted, and wilderness/cmap renders an ASCII top-down view of the
surrounding territories.Two utility commands let you read what you're standing on:
/cmap # ASCII map of nearby territories
/cwterritory here # ID and name of the chunk you're in
Countries
A country is a group of players that owns one or more territories. Every country has:
- A leader — full control. There is exactly one.
- Officers — can manage walls, withdraw from the bank, promote/demote citizens, and run most country commands. Promoted by the leader.
- Citizens — everyone else. They can build, mine, and farm in country territory.
Create a country with:
/c create <name>
This does not claim a territory. You don't get any land until you
place a capital with /c setcapital.
Claiming territory
There are two distinct claim actions:
| Command | What it claims | How often |
|---|---|---|
/c setcapital |
The territory you're standing in becomes the capital. A beacon is placed. | Once per country. |
/c city create |
The territory you're standing in becomes a new city. An ender rod is placed. | One per territory you want to claim. |
Both commands require:
- You must be standing in an actual territory (not wilderness, not uncharted).
- The territory must not already be owned by another country.
- For
/c city create, the new territory must be adjacent to one your country already owns. - You need enough chunk budget to cover its size.
Chunk budget
Every country has a chunk budget that limits how much territory it can hold at once. Each territory you own subtracts its chunk count from the budget. You earn more budget by:
- Adding citizens — each member contributes to the pool.
- Claiming chunk vouchers from
/playtimerewards. - Buying chunk vouchers from
/shop.
The first territory (the capital) is free — it's covered by a one-time founding bonus. After that, every claim eats into the budget.
/c info before expanding.
Releasing territory
There is no player-facing "unclaim" command in this season — territories are released only when:
- An enemy captures the city core.
- The country is disbanded with
/c disband confirm. - An admin runs
/c admin disband.