4.6 Skills

Skills are six independent XP trees. You gain XP in a tree by performing the related action; reaching new levels unlocks passive perks.

Open the skill menu with:

/skills
Screenshot: /skills main menu showing all six trees with current level and XP bar

The six trees

TreeEarn XP bySample perks
MiningMining stone, ores, valuable blocksCompact stone (auto-cobble → stone), double-drop chance, fortune procs
FarmingHarvesting cropsAuto-replant, multi-harvest, hunger savings
CombatKilling mobs and playersBonus damage, lifesteal procs, crit chance
ArcheryHitting with a bowReduced arrow drop, bonus headshot damage
ForagingChopping woodTree-feller, sapling auto-replant
DefenceTaking damage in PvP / PvEDamage reduction, knockback resistance

How perks unlock

Each tree has a fixed list of perks placed at level milestones (e.g. 5, 10, 25, 50, 100). When you hit the milestone, the perk is unlocked automatically and applied passively.

There is no skill point system — you don't choose which perks to take. Every perk in a tree unlocks in order as you level it.

Compact stone (mining example)

The most-used early perk is compact stone. Once you reach the milestone level in the Mining tree, every block of cobblestone you break is automatically converted to a block of regular stone in your inventory. This:

Mining valuable blocks

Mining a valuable block (see Economy) gives Mining XP only if you have a permission to break blocks at that location. Mining crops or chopping wood follows the same rule:

Note No XP from blocks you weren't allowed to break. This stops bug abuse where players AFK-farmed XP by mining inside enemy territory without permission.

Resetting

Skills don't reset on death and don't reset between in-game days. They only reset on a full season wipe (admin-driven).