4.2 Capital & Cities

Every territory your country owns has a physical block at its centre that acts as the territory's "core". Destroy the core, lose the territory. There are two kinds of core:

CoreBlockTerritory typeDefault name
Capital coreBeaconThe capital territory (one per country)Capital
City coreEnder rodEvery other owned territoryWhatever you set, or the territory name

The capital

A country's capital is its single most important territory. It's placed once with /c setcapital and can't be moved without an admin.

Screenshot: capital beacon block in the world with the country-name hologram floating above it
The capital beacon. The hologram above it shows the country name and capital city name.

The capital has two special properties:

  1. It can only be captured after all other cities have fallen.
  2. If the capital beacon is destroyed in war, the country is disbanded.

By default the capital city is named Capital. The block at the centre of the capital territory is the beacon, not an ender rod.

Cities

Every territory you claim with /c city create becomes a city. A city is just "an owned territory that isn't the capital". Each city has:

Screenshot: city ender rod in the world with the city-name hologram floating above
A city's ender rod core. The hologram shows the city name + the country it belongs to.

Right-click a city's ender rod to open its info GUI:

Capturing a core

Capturing a city or capital is the goal of war. To capture a core:

  1. Break through the wall around the territory (see Walls).
  2. Reach the centre.
  3. Destroy the core block. For a city this is the ender rod; for a capital this is the beacon.

Once the core is destroyed:

Note The capital can only be captured after every city in the country has fallen. As long as you have one city left, your capital is invulnerable.

Where the core spawns

For cities, the ender rod spawns at the geometric centre of the territory's chunks (approximately). It's placed on the highest solid block at that position so it sits on the surface. If the centre happens to be water or void, the rod still spawns and floats — it can be defended either way.

The capital beacon, by contrast, is placed wherever you were standing when you ran /c setcapital. Pick your spot deliberately.