4.2 Capital & Cities
Every territory your country owns has a physical block at its centre that acts as the territory's "core". Destroy the core, lose the territory. There are two kinds of core:
| Core | Block | Territory type | Default name |
|---|---|---|---|
| Capital core | Beacon | The capital territory (one per country) | Capital |
| City core | Ender rod | Every other owned territory | Whatever you set, or the territory name |
The capital
A country's capital is its single most important territory. It's placed
once with /c setcapital and can't be moved without an admin.
The capital has two special properties:
- It can only be captured after all other cities have fallen.
- If the capital beacon is destroyed in war, the country is disbanded.
By default the capital city is named Capital. The block at the
centre of the capital territory is the beacon, not an ender rod.
Cities
Every territory you claim with /c city create becomes a city.
A city is just "an owned territory that isn't the capital". Each city has:
- An ender rod placed automatically at roughly the centre of the territory. This is the city's core.
- A name — defaults to the territory name. Editable via the city menu.
- Its own walls with their own HP. Walls in your capital and walls in a city are completely independent.
Right-click a city's ender rod to open its info GUI:
- Owner country.
- Territory ID and name.
- Wall tier and current HP.
- Quick links to the wall upgrade menu and city options.
Capturing a core
Capturing a city or capital is the goal of war. To capture a core:
- Break through the wall around the territory (see Walls).
- Reach the centre.
- Destroy the core block. For a city this is the ender rod; for a capital this is the beacon.
Once the core is destroyed:
- The territory is released and the attacking country can claim it.
- Walls in that territory are reset to tier 1.
- If it was the capital and there were no other cities left, the entire country disbands.
Where the core spawns
For cities, the ender rod spawns at the geometric centre of the territory's chunks (approximately). It's placed on the highest solid block at that position so it sits on the surface. If the centre happens to be water or void, the rod still spawns and floats — it can be defended either way.
The capital beacon, by contrast, is placed wherever you were standing
when you ran /c setcapital. Pick your spot deliberately.