3.Quick Start
This is the shortest path from "joined the server" to "owns a country with walls and a capital". Each step is one or two commands.
1. Pick a starting territory
Get out of spawn first — spawn is a no-claim zone. Run /rtp
and pick a region. Once you land somewhere safe, run /cwterritory here
to confirm you're standing inside an actual territory (not wilderness or
uncharted ground).
/cwterritory here output in chat showing a territory ID + name
Wander around until you find a territory you like. Use /cmap for an
ASCII map of nearby territories so you can see where the borders are.
2. Create your country
/c create <name>
This creates a new country with you as leader. It does not claim any territory yet.
3. Place your capital
Walk to roughly the centre of the territory you want as your capital. Then run:
/c setcapital
Two things happen:
- A beacon is placed at your feet. This is your capital core. Defend it.
- The territory you're standing in is automatically claimed. Your country now owns one territory.
/c setcapital once. Pick the spot
carefully — it can't be moved later without an admin.
4. Build walls
By default a fresh territory has tier-1 walls with low HP. Open the wall menu to upgrade them:
/c walls
Higher tiers have more HP and a different material. Walls cost money —
deposit cash with /c deposit <amount> first.
5. Add citizens
Solo countries get steamrolled. Invite people:
/c invite <player>
/c promote <player> # promote a trusted citizen to officer
Officers can manage walls, withdraw from the bank, and run most country commands.
6. Claim more territory
Walk to a neighbouring territory you want to expand into. Make sure it's adjacent to one of your existing territories. Then:
/c city create
This claims the territory you're standing in as a new city. An ender rod is placed automatically at the centre of the territory; that rod is the city's core. If it gets destroyed, you lose the city.
See 4.2 Capital & Cities for the full rules.
7. Set a home
Pick a safe spot inside your capital and run:
/c sethome
Now anyone in your country can /c home back. Use /c capital
to teleport to the beacon spot specifically.
8. Play the long game
With a country, capital, walls, and at least one ally you're set up to defend yourself. Spend some time on:
- Economy —
/shop, sellwand, mining for cash. See 4.5 Economy. - Skills — gain XP in the six trees from playing normally. See 4.6 Skills.
- God Items — legendary gear that unlocks late-game power. See 4.7 God Items.
- Playtime rewards —
/playtimeto claim money, XP, and chunk vouchers as you level up.