4.Mechanics

This chapter covers each game system one at a time. The order roughly matches the order you'll meet them while playing.

  1. Countries & Territories — how the map is divided, how claims work.
  2. Capital & Cities — the beacon, the ender rods, and what they protect.
  3. Walls & Defense — per-territory walls, tiers, HP, and repair.
  4. War & Sieges — declaring war, War TNT, capturing city cores.
  5. Economy — money, the shop, sellwands, bounties.
  6. Skills — the six skill trees and their perks.
  7. God Items — legendary armor and weapons, including the Sunforged set.