4.Mechanics
This chapter covers each game system one at a time. The order roughly matches the order you'll meet them while playing.
- Countries & Territories — how the map is divided, how claims work.
- Capital & Cities — the beacon, the ender rods, and what they protect.
- Walls & Defense — per-territory walls, tiers, HP, and repair.
- War & Sieges — declaring war, War TNT, capturing city cores.
- Economy — money, the shop, sellwands, bounties.
- Skills — the six skill trees and their perks.
- God Items — legendary armor and weapons, including the Sunforged set.